Trial of Ingenuity (Projection of Realms):
Description:
This Trial lasts 15 minutes, and requires you defeat the Master of Destruction
using his own weapons against him. The trick is part of your group will
keep the Master of Destruction busy, while the rest of your group uses
their "Ingenuity" to kill him. The lockout for a successful
win is 24 hours.
Strat:
There are six dragorn NPCs in the room, each on their own pedestal,
and wielding various weapons (1hs, 2hs, 1hb, 2hb, Piercing, etc). These
are the bane weapons needed to defeat (and damage) the Master of Destruction.
These weapons will also disintegrate after a certain amount of use (approximately
30 swings, though if used on a pet, infinite). Our group contained a
Warrior, Enchanter, Shaman, Paladin, Rogue, and Cleric.
Position your MT and healers in front of the Master of Destruction.
Position the rest of your group in front of a weapon NPC. The Warrior
will begin the Trial, and immidiately engage the Master of Destruction.
Cleric and shaman begin spam heals, as slow is impossible and virtually
all spells bounce off him. Think of Zun Muram Tkarish (Texvu boss);
unless the spell is unresistable, it will not land. Damage shield is
excellent here, especially with a bard and mage in the group, though
druid DS is just as effective.
While the MT and healers keep the MoD busy, I (the enchanter) and my
group farmed weapons. The weapons are tradeable, and youll equip your
weapon farmers first, after you stockpile enough weapons to shuttle
to the melee. Once youve garnered enough weapons, hurry to the center
podium and assist in killing the Master of Destruction. Youll notice
the insane DMG from the bane weapons, and eventually see them "poof",
requiring new weapons. Have the casters drop weapons on the center podium
as their farmed, so melee can quickly pick them up and equip. Our warrior
used a 1hs with shield combination to DPS + keep aggro.
Regular melee (without bane) works but I guarantee you will lose, and
the DPS from regular weapons is virtually nill anyway. Your warrior
will end up doing nothing but building aggro during this fight via procs.
The healers will use fast heals & such to keep the MT alive. You
can expect to re-equip weapons at least 4-5x during this encounter,
but with the right DPS and group setup, the boss isnt terribly difficult.
Keep in mind, the Master of Destruction isnt leashed to the podium either.
Group-Makeup:
1. Warrior, Enchanter, Shaman, Paladin, Rogue, Cleric
2. Warrior, Mage, Cleric, Cleric, Enchanter, Bard
Rewards:
Bane of the Stonegazer
?
?
Greater / Glowing Runes
Misc Info:
This Trial is basically how fast can you kill the boss. Dont even bother
with slows. Just get your group their weapons and KILL KILL KILL. The
aggro radius of the dragorns is low, thus youre free to run back and
forth on a whim to each podium without aggroing other NPCs. Damage shield
is excellent. Also, the weapons (if you take them out of the Trial)
they dont break, and you can use the click effect in duels it seems
(800DD, unresistable). The weapons are LORE however, so keep this in
mind when trying with weapons already banked.
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