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Trial of Ingenuity (Projection of Realms):

Description:
This Trial lasts 15 minutes, and requires you defeat the Master of Destruction using his own weapons against him. The trick is part of your group will keep the Master of Destruction busy, while the rest of your group uses their "Ingenuity" to kill him. The lockout for a successful win is 24 hours.

Strat:
There are six dragorn NPCs in the room, each on their own pedestal, and wielding various weapons (1hs, 2hs, 1hb, 2hb, Piercing, etc). These are the bane weapons needed to defeat (and damage) the Master of Destruction. These weapons will also disintegrate after a certain amount of use (approximately 30 swings, though if used on a pet, infinite). Our group contained a Warrior, Enchanter, Shaman, Paladin, Rogue, and Cleric.

Position your MT and healers in front of the Master of Destruction. Position the rest of your group in front of a weapon NPC. The Warrior will begin the Trial, and immidiately engage the Master of Destruction. Cleric and shaman begin spam heals, as slow is impossible and virtually all spells bounce off him. Think of Zun Muram Tkarish (Texvu boss); unless the spell is unresistable, it will not land. Damage shield is excellent here, especially with a bard and mage in the group, though druid DS is just as effective.

While the MT and healers keep the MoD busy, I (the enchanter) and my group farmed weapons. The weapons are tradeable, and youll equip your weapon farmers first, after you stockpile enough weapons to shuttle to the melee. Once youve garnered enough weapons, hurry to the center podium and assist in killing the Master of Destruction. Youll notice the insane DMG from the bane weapons, and eventually see them "poof", requiring new weapons. Have the casters drop weapons on the center podium as their farmed, so melee can quickly pick them up and equip. Our warrior used a 1hs with shield combination to DPS + keep aggro.

Regular melee (without bane) works but I guarantee you will lose, and the DPS from regular weapons is virtually nill anyway. Your warrior will end up doing nothing but building aggro during this fight via procs. The healers will use fast heals & such to keep the MT alive. You can expect to re-equip weapons at least 4-5x during this encounter, but with the right DPS and group setup, the boss isnt terribly difficult. Keep in mind, the Master of Destruction isnt leashed to the podium either.

Group-Makeup:
1. Warrior, Enchanter, Shaman, Paladin, Rogue, Cleric
2. Warrior, Mage, Cleric, Cleric, Enchanter, Bard

Rewards:
Bane of the Stonegazer
?
?
Greater / Glowing Runes

Misc Info:
This Trial is basically how fast can you kill the boss. Dont even bother with slows. Just get your group their weapons and KILL KILL KILL. The aggro radius of the dragorns is low, thus youre free to run back and forth on a whim to each podium without aggroing other NPCs. Damage shield is excellent. Also, the weapons (if you take them out of the Trial) they dont break, and you can use the click effect in duels it seems (800DD, unresistable). The weapons are LORE however, so keep this in mind when trying with weapons already banked.