Trial of Efficiency (Projection of Arcana):
Description:
This Trial lasts 15 minutes, and requires you survive 4 waves of 3-5
mobs of three varying types (a Muramite Soldier, a Muramite Elite Guard,
a Muramite Commander), as well as avoiding a 3k HP / Mana drain AoE
every 5 minutes to ultimately defeat the Master of Destructions underling,
the Emmissary of Destruction. The lockout for a successful win is 24
hours.
Strat:
This will vary depending on group setup. To avoid the AoE completely,
use a bard. Their group Divine Aura refreshes long enough to recast
every time the AoE fires if you pay attention to the timing. Position
your group on the center podium, and have one person start the Trial.
Immidiately use bard DA and move to the base of the podium ramp. If
you miss DA, a maxed Radiant Cure will suit just fine. You will lose
3k HP & Mana upon being hit by the AoE, and casters can quickly
become a detriment. The DOT recourse from the AOE also cancels Spiritual
Dominion / Ascendance (beastlord KEI) and is 20 HP & mana damage
per tick. Just use a bard and all is well. Otherwise youll waste Gather
Mana.
By now the first wave of NPCs have arrived, between 3-5, all named
"a Muramite XXX" (XXX denoting a different rank, see the Trial
description). The ONLY NPC you can mez are "a Muramite Soldier"
and their susceptable to Bliss or higher. You can use Sleep or lower,
but its just easier to use Bliss (the actual level varies on the A Muramite
Soldier NPCs). You will control, at most, two mobs with Bliss, occasionally
getting three, sometimes all to lockdown with mez, sometimes none to
mez. The NPCs are 100% slowable, and I recommend Tepid Deeds (due to
cast time). DO NOT HAVE A BARD AOE SLOW BECAUSE IT IS A DOT. AOE SLOW
IS BAD.
The NPCs have average magic resistance, so Tash is occasionally needed.
Once you mez the regular muramite soldiers, use Tepid Deeds to slow
them (in case your nuking and one breaks, you can tank their DPS with
Ethereal Rune easily). Our bard was the MA, and gave the group the current
target, while our warrior taunted any loose aggro to him. Your MT
will tank all unmezzable mobs, while your bard plays DPS enhancing songs
(DS, Nuke Focus, Regen, etc). The druid will heal, and may nuke on occasion.
The rogue & ranger will conserve disciplines unless absolutely necessary,
same as warrior.
The mobs MUST die in 4 minute intervals. Meaning, you have 4 minutes
PER wave to kill all the Muramites, or you will fail the Trial. The
order you should kill the muramite NPCs are: a Muramite Commander (highest
level, highest HP), a Muramite Elite Soldier (second highest level,
medium HP), a Muramite Soldier (lowest level, low HP, mezzable). You
will need to dodge the AoE 3x during this Trial, so keep track of the
AoE timer AND the spawn timer too. One AoE going off mid-battle can
really mess up aggro, and cause a complete wipe.
If you clear each wave BEFORE the 4 minutes expire, you will have time
to recoup between spawns, which is good because this applies to the
final fight too. Do not be sitting when respawns occur though, or you
risk death from sitting aggro. The usual amount of time per wave for
recouperating, depending on DPS output, is :30 to 1:00; a good group
will have upwards of 1:30 to recover. After the final mob dies, and
the timer expires, the Emmissary of Destruction will appear and rush
your group. IMMIDIATELY engage. The boss is 100% slowable, and easily
beaten down.
Group-Makeup:
1. Bard, Enchanter, Cleric, Ranger, Warrior, Rogue
2. Bard, Enchanter, Druid, Shadowknight, Warrior, Ranger
3. Bard, Enchanter, Druid, Cleric, Warrior, Beastlord
Rewards:
Girdle of Efficiency
Rime-Encrusted Pikestaff
Eyepatch of Expert Archery
Greater / Glowing Rune
Misc Info:
This is an EXCELLENT opportunity, like Trial of Fear, where the Occulous
of Persuasion is beneficial due to AoE Boggle. Click the Epic before
entering the Trial, and again mid-Trial if necessary. In the event you
pull aggro from nukes or anything, the effect will let the tank regain
aggro immidiately. Seems the only place our epic works properly is MPG
Trials. Tepid Deeds is the obvious slow of choice, mainly for the mezzable
mobs, due to cast time. You will not need to use Gather Mana here with
a bard; if youve already used GM in another Trial though, by the time
you reach Efficiency it will have refreshed.
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