| Debuff | Following Nuke | 
           
            | Curse of Misfortune (-1000, zonewide) 1: Increase Spell Resist Rate by 100%
 2: Limit: Resist(Magic allowed)
 4: Decrease 1H Slashing Damage Modifier by 50%
 5: Increase 1H Slashing Minimum Damage Modifier by 50%
 6: Decrease 2H Slashing Damage Modifier by 50%
 7: Decrease Movement by 1%
 8: Decrease 7 Cap by 200
 9: Increase Curse Counter by 10
 10: Increase 1H Blunt Minimum Damage Modifier by 50%
 | Glimmering Aura (-350 magic)1: Decrease Hitpoints by 6000
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            | Imprecision (-1000, zonewide) 1: Decrease Spell Damage by 50%
 2: Limit: Resist(Fire allowed)
 4: Decrease Piercing Damage Modifier by 50%
 5: Increase Piercing Minimum Damage Modifier by 50%
 6: Decrease Backstab Damage Modifier by 50%
 7: Decrease Movement by 1%
 8: Increase Backstab Minimum Damage Modifier by 50%
 9: Decrease 8 Cap by 200
 10: Increase Poison Counter by 10
 | Searing Pain 1: Decrease Hitpoints by 6000
 | 
           
            | Impurity (-1000, zonewide) 1: Increase Spell Mana Cost by 50%
 2: Limit: Resist(Poison allowed)
 3: Limit: Resist(Disease allowed)
 4: Decrease Flying Kick Damage Modifier by 50%
 5: Increase Flying Kick Minimum Damage Modifier by 50%
 6: Decrease Hand To Hand Damage Modifier by 50%
 7: Decrease Movement by 1%
 8: Increase Hand To Hand Minimum Damage Modifier by 50%
 11: Decrease 10 Cap by 200
 12: Decrease 11 Cap by 200
 | Toxic Blast 1: Decrease Hitpoints by 6000
 | 
           
            | Rigidity (-1000, zonewide) 1: Decrease Spell Haste by 50%
 2: Limit: Resist(Cold allowed)
 4: Decrease 1H Blunt Damage Modifier by 50%
 5: Increase 1H Blunt Minimum Damage Modifier by 50%
 6: Decrease 2H Blunt Damage Modifier by 50%
 7: Decrease Movement by 1%
 8: Increase 2H Blunt Minimum Damage Modifier by 50%
 9: Increase Disease Counter by 10
 10: Decrease 9 Cap by 200
 | Chilling Agony (-350 cold)1: Decrease Hitpoints by 6000
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