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SPECIALIZATION

  • One single Mob to kill that AE's and uses 4 different debuffs/nukes. This trial is about surviving the AE's and DPSing the named
  • use veteran resist
  • bards play manasong at clerics, necros feed, Perfection from Beastlords for mana
  • spread out paladins / druids / shammies
  • use potions
  • mgb heals important
  • 30 seconds before nuking 6k he debuffs
  • all AE's are zonewide and unavoidable
  • chanters use Alendar / Rune to minimize casualties
  • The Debuffs also cut down on dps alot. The spell casting slows are unavoidable
  • but all melee dps should come with two sets of weapons. Once there preferred type gets debuffed, they should switch to the second set untill the debuff has gone.
  • Spellshield on MA a MUST
  • the AE's also push/stun the clerics

Hotkeys:

Misfortune No slaching, no magic nukes
Imprecision no piercing, no fire nuke
Impurity No FK or handtohand, no poison and disease spells.
Rigidity No blunts , no cold nuke

 

Debuff Following Nuke
Curse of Misfortune (-1000, zonewide)
1: Increase Spell Resist Rate by 100%
2: Limit: Resist(Magic allowed)
4: Decrease 1H Slashing Damage Modifier by 50%
5: Increase 1H Slashing Minimum Damage Modifier by 50%
6: Decrease 2H Slashing Damage Modifier by 50%
7: Decrease Movement by 1%
8: Decrease 7 Cap by 200
9: Increase Curse Counter by 10
10: Increase 1H Blunt Minimum Damage Modifier by 50%

Glimmering Aura (-350 magic)
1: Decrease Hitpoints by 6000

 

Imprecision (-1000, zonewide)
1: Decrease Spell Damage by 50%
2: Limit: Resist(Fire allowed)
4: Decrease Piercing Damage Modifier by 50%
5: Increase Piercing Minimum Damage Modifier by 50%
6: Decrease Backstab Damage Modifier by 50%
7: Decrease Movement by 1%
8: Increase Backstab Minimum Damage Modifier by 50%
9: Decrease 8 Cap by 200
10: Increase Poison Counter by 10
Searing Pain
1: Decrease Hitpoints by 6000
Impurity (-1000, zonewide)
1: Increase Spell Mana Cost by 50%
2: Limit: Resist(Poison allowed)
3: Limit: Resist(Disease allowed)
4: Decrease Flying Kick Damage Modifier by 50%
5: Increase Flying Kick Minimum Damage Modifier by 50%
6: Decrease Hand To Hand Damage Modifier by 50%
7: Decrease Movement by 1%
8: Increase Hand To Hand Minimum Damage Modifier by 50%
11: Decrease 10 Cap by 200
12: Decrease 11 Cap by 200
Toxic Blast
1: Decrease Hitpoints by 6000
Rigidity (-1000, zonewide)
1: Decrease Spell Haste by 50%
2: Limit: Resist(Cold allowed)
4: Decrease 1H Blunt Damage Modifier by 50%
5: Increase 1H Blunt Minimum Damage Modifier by 50%
6: Decrease 2H Blunt Damage Modifier by 50%
7: Decrease Movement by 1%
8: Increase 2H Blunt Minimum Damage Modifier by 50%
9: Increase Disease Counter by 10
10: Decrease 9 Cap by 200

Chilling Agony (-350 cold)
1: Decrease Hitpoints by 6000