Debuff |
Following Nuke |
Curse of Misfortune (-1000, zonewide)
1: Increase Spell Resist Rate by 100%
2: Limit: Resist(Magic allowed)
4: Decrease 1H Slashing Damage Modifier by 50%
5: Increase 1H Slashing Minimum Damage Modifier by 50%
6: Decrease 2H Slashing Damage Modifier by 50%
7: Decrease Movement by 1%
8: Decrease 7 Cap by 200
9: Increase Curse Counter by 10
10: Increase 1H Blunt Minimum Damage Modifier by 50% |
Glimmering Aura (-350 magic)
1: Decrease Hitpoints by 6000
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Imprecision (-1000, zonewide)
1: Decrease Spell Damage by 50%
2: Limit: Resist(Fire allowed)
4: Decrease Piercing Damage Modifier by 50%
5: Increase Piercing Minimum Damage Modifier by 50%
6: Decrease Backstab Damage Modifier by 50%
7: Decrease Movement by 1%
8: Increase Backstab Minimum Damage Modifier by 50%
9: Decrease 8 Cap by 200
10: Increase Poison Counter by 10 |
Searing Pain
1: Decrease Hitpoints by 6000 |
Impurity (-1000, zonewide)
1: Increase Spell Mana Cost by 50%
2: Limit: Resist(Poison allowed)
3: Limit: Resist(Disease allowed)
4: Decrease Flying Kick Damage Modifier by 50%
5: Increase Flying Kick Minimum Damage Modifier by 50%
6: Decrease Hand To Hand Damage Modifier by 50%
7: Decrease Movement by 1%
8: Increase Hand To Hand Minimum Damage Modifier by 50%
11: Decrease 10 Cap by 200
12: Decrease 11 Cap by 200 |
Toxic Blast
1: Decrease Hitpoints by 6000 |
Rigidity (-1000, zonewide)
1: Decrease Spell Haste by 50%
2: Limit: Resist(Cold allowed)
4: Decrease 1H Blunt Damage Modifier by 50%
5: Increase 1H Blunt Minimum Damage Modifier by 50%
6: Decrease 2H Blunt Damage Modifier by 50%
7: Decrease Movement by 1%
8: Increase 2H Blunt Minimum Damage Modifier by 50%
9: Increase Disease Counter by 10
10: Decrease 9 Cap by 200 |
Chilling Agony (-350 cold)
1: Decrease Hitpoints by 6000
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